If Gems that are off colour are considered abominations wouldn’t White Diamond consider Yellow, Blue and Pink Diamond to be off colour.

Blue Diamond confirmed that Rose did not use the Breaking Point, that she used her sword. But Bismuth told us that the Sword can only pop gems, not shatter.

Since from the song “What’s the use of feeling, Blue?” it is unlikely that Blue or Yellow would want to hurt Pink. Therefore combined with Zircon’s testimony I believe that it was White Diamond that shattered Pink Diamond.

Time Aspect – Concepts

I had my friend take the classpect quiz, and after all of the back and forth he eventually got Page of Time. He turned to me and said:
“Cool, I guess I can time travel.”

That got me thinking about what Time players can potentially do, like with all aspects I think our current analysis is very narrow. 

For example I personally would have never thought to include decisions on a cosmic level as a part of the Mind aspect but Terezi proved me wrong.

Therefore I thought about what time players can potentially do.

Obviously time travel and all of the fundamental abilities that come with that, being able to out number an enemy by yourself. Then there are other time abilities related to Dilation, Slowing down and Speeding up time like Itchy and Doze from the Felt, but then you take that to the extreme and you get Time Stopping (Homura Akemi) and Rapid ageing and decay (Barragan Louisenbairn). 

Then consider the stranger time abilities like Erasure (King Crimson) and Time Looping (Izanami). This is not considering the possibilities of paradox based abilities and attacks, the manipulation and communication between timelines and the possibility of theoretical ideas such as knotted topology of time.

But even all of those abilities fail to capture the idea of time as a fundamental concept. In my opinion the idea of time is rooted in cause and effect, therefore I think that another set of abilities could come from the idea of changing cause and effect. An effect with no cause would be complete negation of an actions ability to impact the timeline. A cause with no effect can be seen on the quantum level with virtual particles, this can open possibilities to time players to warp reality for a temporary amount of time.

These are just my thoughts on the time aspect and the possibilities that can arise from it that go beyond basic time travelling. 

Classpect Thoughts

Whenever I am discussing classpect, I always try to reduce my number of assumptions about what a certain class or aspect can do.

The reason is Terezi, her Classpect is the Seer of Mind, if we had no canon evidence or powers then mine and many peoples interpretation would only be able to read minds and maybe see someones thoughts.

Yet, this is not the case, her powers are far more extensive than that, as they govern over decisions and outcomes. But if I am honest, this is something I would have never thought of if I were to do analysis.

So whenever I think, “Is this really apart of my classpect?” I think to the non-God Tier seer and remind myself not to limit the abilities based on basic assumptions.

Here is the skill tree for the Heir of Space. I have based the tree on treating space and its manipulations, like mathematical functions. Which I feel reflects the Heir, that they have all of this power but they need the understanding or else bad things will happen. 

The Mages Journey

Here is my interpretation on what the Mages Quest might be, please note that this is different from the planet quests.

The Mage I always found to be a completely underrated class, because of their quest. They will always see themselves as weaker and their natural instinct is to reject themselves and to invert. 

For example the Mage of Hope will doubt themselves and their abilities inherently trying to invert to the Heir of Rage. The Mage of Void will feel that they are worthless and need to shine more, trying to invert to the Heir of Light.

However they must realise their own strength and become at peace with themselves.

May I ask for your thoughts for a Mage of Hope?

The Mage of Hope is an interesting one, I can see at least two starting branches on this: Understanding of Hope and Experiencing Hope.

The Understanding of Hope is fairly easy to explain at a low level you can meditate and view what your opponents Hopes and dreams are. Similar to how the Mage of Void can view the opponents secrets, you can see what drives them and how. But this is not all that this does, Paradox Space is built out of a mixture of all 12 aspects. Therefore it is fair to say that Hope is a Fundamental force; if you have ever read the Discworld series they also have Hope as a fundamental force with its own particle. To quote Jake believing in something makes it a little less fake, you would be able to see what is believed in by simply meditating. The information gained from this ability would be invaluable in planning and strategising.

The final part of this links in with the second half of the Mage but it is a necessary part of your powers. Hope is one of the most powerful aspects since it is so ungodly open ended, however it comes with the cost that you must have utter faith in your target in order to utilise it to it’s maximum. This is beyond a sheer meditation (which is mental) and you must rid yourself of all doubts and have utter conviction (which is spiritual). Therefore the final ability is spiritual meditation that can rid yourself of all doubt, which for a Hope player is a massive ability.

The second half is experiencing Hope, roughly speaking this can utilise Hope to do incredible things. For example, if someone is in trouble but they believe that help is on the way, you can use this combined with your meditation to be there. Similar if someone believed in your strength, then by understanding their beliefs and accepting them within yourself, you could gain power. But the final level of this ability uses the spiritual meditation, since you would believe in yourself so much you would be able to will yourself to do incredible feats. The more incredible the feat the stronger your conviction has to be. For example, if you willed yourself to believe that you were 5 feet to the left, then you would move 5 feet to the left. If it was 5 lightyears then that requires a stronger conviction because you would doubt yourself more about such a feat. 

Overall the Mage of Hope is a very balanced fighter having a perfect blend of offence, defence and support. It has a massive potential power that other mages cannot utilise since willpower and meditation do have influence on the aspect by the nature of the aspect.  

Well i was thinking sylph of heart cause thats what i am

The Sylph of Heart is an incredible Classpect, because it combines elements of multiple different aspects together.

My personal interpretation of the Sylph of Heart is one who Heals/Restores with and using Souls, and one who Creates Spirits and Consciousness. 

The most obvious interpretation of this claspect is one who heals Souls, if someone has gone through immense trauma then their soul will be damaged. It has a large overlap with the Sylph of Mind in this way. However this can be used offensively to stun your opponents, if you are facing a relentless killer you could heal their soul and their feelings and attitudes would revert back to the time before they would have killed. An example would be Voldemort from Harry Potter, you could reforge his soul from his Horcruxes, leaving him as weak as before he started his quest.  

The next step would be one who heals with Souls, if I were to do a skill tree of this aspect then two of the skills would be a Heal beam, wherein you use your own Souls energy to Heal the injuries of your targets. This would be one of the lower rungs on the tree. A more advanced version would be a spell that would may cast upon yourself or your target, wherein their own souls energy would constantly heal them, giving them a temporary healing factor, the strength of this ability would depend on your level, it may wash away their aches and pains or give them a healing factor that could rival wolverines. Notice that there is also restore, you may heal and restore a target to a previous state, or into a warped state, you can “heal” your opponents muscles such that they never had any damage (including the damage that is necessary for muscle growth). People never consider the offensive capabilities of healing and what messing around with your opponents body might entail. 

Finally what I consider one of the greatest strengths of the Sylph of Heart, Soul creation. You create a soul and personality and you may insert it into an object or person. This is such an ungodly open ended ability that I am honestly quite envious. You can breath life into inanimate objects and have them move and do your bidding, you can create an army, you can create companions. Should you find the dream bubbles with your friends spirits, you can insert them into their old bodies. Think of this on a whole scale, you could give a soul to an entire planet and have all of the life on it have souls and soul energy. You could also create them as incorporeal spirits and have them work for you.

Overall this is a supporting role in the truest sense of the word, in that you can create armies, heal allies both physically and spiritually, bring consciousness to things that were not there. But it is not without it’s offensive capabilities that could rival an assassin in how precise it can target. It is a fantastic Classpect.